Tables on aimoo is killing me so looks like im doing this the hard way...lol
Match Earnings
Winning-$300
Drawing-$200
Losing-$100
No shows-$50
Title match earnings
Winning-$600
Drawing-$400
Losing-$200
No Shows-$100
Bonuses In match activity
Make opponent bleed-$50
Hit opponent with weapon-$20
Hype up the crowd in middle of match-$20
Say your catch phrase in middle of match-$20
(more to be added or taken out completely if need be)
Live show interviews earnings
No show-$0
Poor-$20
Fair-$40
Good-$100
Very good-$300
Great-$500
Live show in ring promos earnings
Small-$500
Medium-$1,000
Large-$1,500
Match Promo Earnings
Poor-$100
Fair-$500
Good-$1,000
Very good-$1,500
Great-$3,000
Non competitive Promo Earnings
Poor-$10
Fair-$50
Good-$100
Very good-$150
Great-$300
Bonus earnings
Guest commentary (Weekly show)- $3,000
Guest commentary (PPV)-$7,000
As you can see most of the money earning is done by how well the character performs which is the base core of the fed right? That should not be change, People should think they are getting rewarded from doing there best at rping. Lets move on the the basic rewards store. (More will be added, this is just a demo so to speak.)
Rewards Store
Video promo during a live show-$500 Have a Video of you in between matches.
Set up a live show interview- $300
Do a live show in ring promo small-$1,000 Have a in ring promo on the show of choice, that is small size.
Do a live show in ring promo medium-$1,500 Have a in ring promo on the show of choice, that is medium size.
Do a live show in ring promo Large- $2,000 Have a in ring promo on the show of choice, that is large size.
Guest commentate on weekly show match- $8,000 Choose a match to join the commentators on at a weekly show.
Guest commentate at closest PPV- $15,000 Choose a match to join the commentators on at the closest PPV.
Buy match with number 1 contender for (low title)-$20,000 Get a match for the number 1 contender spot with the number 1 contender for (low title).
Buy match with number 1 contender for (medium title)-$35,000 Get a match for the number 1 contender spot with the number 1 contender for (medium title).
Buy match with number 1 contender for (Large title)-$60,000, Get a match for the number 1 contender spot with the number 1 contender for (large title).
(And so forth, more stuff can/will be added but you get the store part.)
Alright so part two This is where things are going to get interesting. Trust me the concept it not as confusing as it might sound. so lets just roll with me trying to explain it ok?
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Alright so, what I am proposing with my next part is more options for our members to spend money on. lets start with how each character will start.
Each character will start with only 5 basic moves, no finishers, trademarks, nothing. Now as bad as that sounds, I think it could lead to maybe something that could bring people to want to rp at our e-fed. Let me explain more.
See I think we should have a second store, a store for moves a special items. Each move will cost a specific amount of cash to buy/learn. Here will be a kicker to make people drive for the title. There will be two types of moves that no one can get right out from the get go. One rare set of moves will be for only with people that have a title or have had a title can buy. The other set of rare moves can be bought when you are champion of a specific title. Each title has its own set of rare moves the champion at the time can buy/learn....Not to say these moves will be cheap though.
This should help people focus on wanting the title so they have a oppertunity to buy these moves since you only can get them when you are champion of that specific belt.
So rarity will go like this with moves
*-basic moves
**-better then basic moves
***-You need to have been a champion at some point and time to get these moves
****-You need to be champion of that specific title to be able to buy/learn these moves.
Ok now i should be done but no wait, I have to bring it one step further in this rpg mess and make people feel like they are playing a game. Oh yeah I do. So something else involveing moves, a very important thing to mention if anyone is going to be buying any moves.
So I already stated that you start with 5 moves, well you also only start with 5 move slots as well. Now with these slots you can change and move the moves you own around. Say you buy a move, you can then replace one of your basic moves with the move you bought......OR! I give you yet another option to go about this.
In the moves store, you can buy move slots. They will be labeled "Move slot 1" You have to buy them in numbered ordered. Basicly there will be Move slots 1-20 (to start with probably) in the store, Each move slot will go up in price and harder to get. But with a move slot you buy, It means you can add another move to your 5 move slots you already start with.
Now there is two more special items to buy in the moves shop. One of the items is a signature/trademark move slot Now this does kind of work like a move slot, It is different however. It gives you the ability to take one of you current moves and rename them to your liking and put that move in a signature.trademark move slot. Which then opens up a slot in your normal move slots. You basicly turned one of your moves into a special move for you and started a new move slot section with signature and trademarks. You can only have 5 signature/trademark moves per character so make them count. Thats why these may be a bit pricey.
Finisher slots are not the same, When you buy a finisher slot/move You create that finisher, You can only buy two Finisher slots per character. Thats why these may be a bit pricey.
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I think that is about it. Now i am not going to make a full list of moves for this pitch. I am just going to say I plan to give every member plenty of moves to choose from to make themselfs unique and build up how they way. Again, the core e-fed style is not lost from this idea, It is still strongly in there, I just am giving the members much more options then a normal efed does, They may start out lower then there liking but they can build there character up with moves past what they had or maybe decide to go a different route with there moves. Then there is rewards to keep members going with stuff to do. I think this will help motivate people to rp to see where this takes them. The best part about this all is that it can always be added to, to give the people that are alright up there in moves, to give them something to copuntinuesly work towords. Yes this is a very rpgish game idea but we are role playing right? This is a game right? So this is a RPG. Lets make it feel more like a game. Its not like we are 100 percent realistic anyways. So i think the whole level up with moves works. You get more moves but it does not change the fact that best rps decide the out come.......so thoughts please. I think this can work?