At first glance this game looks a little old and that’s because it is, Battle for Wesnoth was first released in June 2003 designed by David White, this game uses a fantasy setting while the players could build big armies by controlling the villages spread about across the map, or make and entire new map from scratch to either have fun by funnelling armies on to one bridge and fight it out, or just build randomly and see what they get.

Setting:
The world of Wesnoth is populated Elves, Orcs, Trolls, Dwarves and obviously Humans and other races, Wesnoth is a human kingdom and suffers frequent attacks from invading armies, the name of wesnoth actually came from West and North first called Westnorth taking the T and R out of the name it finally turned into Wesnoth.
Battle for Wesnoth uses a good number of factions to use to start off with, but you could possibly make your own faction by grouping units from other faction into one of make your own from scratch.
it art work is not bad either colourful maps with also some realisation to the terrain depending on what terrain you are on effect the unit which is also good and add more strategy to the game.
Races:
Consist mostly of elvish units, with ent-like woses, mermen,
and mages. Most of their level 1 units are capable of both melee and
ranged attacks, making the rebels very versatile. Elves ignore the time
of day and have high defense in forests. They are generally faster, but
slightly weaker than other units in most other terrain.

These consist of slow but sturdy dwarves with
strong melee attacks, allied with human outlaws who fight better under
the cover of darkness. Generally, dwarves gain a high defense when
occupying mountains and hills. Dwarves are also more adept at traversing
caves than any other faction and ignore the time of day. They are
vulnerable to attack in open terrain, while their human outlaws fight
better in this same terrain.

These are human cavalry,
with mages and infantry that ordinarily fight better in the daytime, with mermen
allies. They are the most diverse faction, with more units than any
other faction except the Knalgan Alliance.

A faction of orcs and goblins, along with troll, and naga
allies. Their focus is on cheap recruiting, brute force, and close
combat, fighting much better at night. Most units require little XP
(fighting experience) to advance levels. Units often achieve higher
mobility when crossing hills.

The undead
are vulnerable to fire, impact, and arcane attacks, but have high
resistance against blade, pierce and especially cold damage. The undead
rely on easy access to magic and poison attacks. Some units are able to
drain health from enemies in order to replenish their own, and most are
immune to poisoning. Unlike other races, most undead units have no
traits and no personal names.

A dragon-like
race that fights better by day. Most can fly and breathe fire. Their
Saurian allies are faster and prefer fighting by night and in swamp
areas, though they share the Drakes' vulnerability to cold. Drakes are
the most maneuverable faction, though their size makes them prone to
attack in most terrain.

Campaign:
This is something I’m really impressed with offering 15 campaigns to have fun with, some are long and some are short but at least there is different stories to be told and listened to, but also not only do you get 15 campaigns you can also get more campaigns for you to play through, and still if it wasn’t enough you can make your own campaign for your friends or others to play with, even though the campaigns are text and pictures they are well told and leaves little out of the story.


Modding:
Battle for Wesnoth is modding friendly, already having a built in map editor to make your own maps with it also uses something called WML which stands for Wesnoth Markup Language which allows you to make new campaigns WML has evolved from what was a simple markup/configuration language into a specialized programming language designed for easily modifying the game, it is good that you can mod this game and make your own maps, that way you can let your own imagination loose, and it allows you to make the game your own.

Add-ons:
The game allows you to have more campiagns, models, maps or eras by downloading them directly on game.

Gameplay:
Battle of Wesnoth uses a turn based system while using a hex map to play on, the units have a strengths and weaknesses depending on what the terrain is and time of day as well so lets say for example an elf is just idly standing around minding his own business in a forest and a angry orc starts charging at him because he stole his cookie the elf is in the more favourable terrain because in basic terms, elves are tree huggers, but also through out the whole battle that you are playing on, the game will act randomly because it is never certain if an attack will always succeed or fail its just hope for the best to be honest.

Final Overview:
The game is heavily involved on being strategic making you think on where to move units to with out putting them on terrain that is bad for them, also using a hex map during battles allows for more movement and making it easier to get to a village or to an invading enemy, having 15 campaigns to start off with will also keep you occupied for a while as well and also having the option to make your own or test the campaigns that other people have made is a really good move so there for you always got a story to play, plus allowing players to make factions and maps is a good move as well, this whole game is very player friendly and the player could intentionally make the game feel like their own, there are few faults I could find with this game and for the strategy fans out there this is a game you have to at least try, although it took me a while to get into this game and understand some game play, in my honest opinion if they took out the turn based system I would be more into the game, but that’s just me.