RE:Wild Tribe (Build-a-tribe/Resource Strategy)
(Date Posted:10/10/2010 17:16)
Wild Tribe (Build-a-tribe/Resource Management)
There is an option for Full-screen, plus you have separate sliders
for Music and Sound, Choice of speed (Slow, Normal, Fast, Pause) and
Difficulty level (Easy or Normal). I chose Easy difficulty since I
don't normally play this kind of game.
Very cute. Your goal is to help the Wobbles "evolve" from
fun-loving fuzzies to responsible members of a tribe. They actually
literally evolve - a wobble who builds becomes a gorilla, one that
doctors ends up a cow, etc.
Make sure to always have two wobbles around, though - evolved creatures do not "breed".
Build, collect resources, defend the tribe from raiding hyenas, etc.
After 15 minutes, all of my characters were dead - starvation. Whoops!
There is no easy way to know when a character is hungry/thirsty, I
had no idea why my characters were dying until they became skeletons.
Navigate the map in two ways: Use the Num pad to jump to specific
points on the map, or ZOOM out and click where you want to be. To
PAUSE, just hit the space bar.
Likewise, there are two ways to track members. Click on Characters
or Tribe. Characters will give you specifics and allow you to assign
tasks, Tribe will show you all of your members at once for you to pick
from.
Overall, it's worth demoing if you enjoy build-a-tribe games.
usertype:3 tt= 0
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